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 Techniques for Built Up areas

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Bravo 37
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Posts: 82
Join date: 2008-10-01
Age: 49
Location: Elkmont, Al

PostSubject: Techniques for Built Up areas   Wed Feb 04, 2009 3:56 am

Here is a quick overview of techniques for use in built up areas. These techniques are not the only ones you can use and are provided only as a starting point.

1. General rules of movement.

a. Do not get silhouetted in doors or windows, or on rooftops.

b. Avoid open areas such as streets, alleys, and parks.

c. Make a visual reconnaissance of the your position before moving to it.

d. Conceal your movement with smoke (if available) or cover fire and by using
buildings, rubble, and vegetation for concealment.

e. Be alert and expect the unexpected.

2. Movement techniques.

a. Movement across open areas.

(1) Make a visual reconnaissance of the area and position.

(2) Select a route that has some cover or concealment.

(3) Use smoke (if available) or cover fire provided by the rest of the element.

(4) Move in the most direct route to your selected position.

(5) Move from position to position in a manner that does not interfere with
supporting cover fire.

(6) When moving as a team stay about 15 feet apart.

b. Move parallel to buildings.

(1) Move along the wall as closely as possible.

(2) Do not hit or scrape along the wall.

(3) Move with a low silhouette and advance rapidly from position to position.

(4) When possible, move in the shadows.

c. Move past windows.

(1) First floor windows.

(a) Stay as close to the building as possible.

(b) Duck your head well below the window.

(2) Move past the basement windows.

(a) Keep as close to the building as possible

(b) Step or jump above and pass the window without exposing your legs to
view of anyone in the basement.

d. Observe around corners.

(1) Lay flat on the ground, weapon at your side.

(2) Move forward slowly, ensuring that the weapon is not forward of the corner.

(3) Expose the head (only enough to observe around the corner) slowly at ground
level.

3. Hasty firing positions.

a. Fire around buildings or walls.

(1) Fire around the left corner of the building or wall using the left-handed firing
technique.

(2) Fire around the right corner of the building or wall using the right-handed
firing technique.

(3) Use the prone firing technique, whenever possible and fire around the wall,
not over it.

b. Fire from windows.

(1) Select firing positions that are well back from the window.

(2) Select a kneeling firing position.

c. Fire from loopholes.

(1) Select firing positions that are well back from the loophole to reduce the
likelihood of detection.

4. Close quarters combat.

a. Principles of close quarters combat

(1) Surprise.

(2) Speed.

(3) Controlled violent action.

b. Fundamentals Of Close Quarters Combat.

(1) Move tactically and silently while securing the corridors to the room to be
cleared.

(2) Arrive undetected at the entry to the room in the correct order of entrance,
prepared to enter on a single command.

(3) Enter quickly and dominate the room.

(4) Eliminate all enemy within the room by the use of fast, accurate, and
discriminating fires.

(5) Gain and maintain immediate control of the situation and all personnel in the
room.

(6) Confirm whether enemy has been neutralized.

(7) Immediately perform a cursory search of the room. Determine if a detailed
search is required.

(Cool Evacuate all wounded and any friendly dead.

(9) Mark the room as cleared, using a simple, clearly identifiable marking in
accordance with your team SOP.

(10) Maintain security at all times and be prepared to react to more enemy contact
at any moment. Do not neglect rear security.

c. Initial actions to clear a building.

(1) Isolate the building using direct or indirect fires.

(a) Cover mounted avenues of approach.

(b) Cover dismounted avenues of approach.

(2) Suppress enemy fires and neutralize suspected and likely enemy positions.

(3) Breach and clearing teams secure a foothold in the building.

d. Composition of the clearing team

(1) Techniques are designed to be executed by the standard four person fire team.

(a) Assigned numbers 1 through 4, with the team leader always designated
number 3.

(b) Support gunners are designated number 4.

(2) Room clearing operations can be conducted by two and three-person teams, but
this greatly increases the combat strain and the risks to the participants.

(3) Units larger than squads quickly become unwieldy.

e. Breaching.

(1) For the purposes of airsoft, breaching techniques will have to be simulated.

(2) Remember your breach team will be the last to entry the building.

f. Breach point.

(1) Approach the breach point quickly, quietly, and in standard order.

(2) This approach preserves the element of surprise and allows for quick entry and
domination of the room.

(3) Team members provide security at the breach point and to the rear, laterally
down corridors, and upward if near stairs or landings.

g. Movement down hallways.

(1) Serpentine.

(a) Used in narrow hallways.

(b) Number 1 person provides security to the front.

(c) Number 2 and number 3 personnel cover the left and right sides of the
number 1 person.

(d) Number 4 person, normally carries the AR and, provides rear protection.

(2) Rolling-T.

(a) Used in wide hallways.

(b) Number 1 and number 2 personnel move abreast, covering the opposite
side of the hallway from the one they are walking on.

(c) The number 3 person covers the far end - of the hallway from a position
behind the number 1 and number 2 personnel.

(d) Number 4 person provides rear security.

h. Individual movement and weapons control.

(1) Hold weapons with the muzzle pointed in the direction of travel.

(2) Keep the butt of the rifle in the pocket of your shoulder, with the muzzle
slightly down to allow for unobstructed vision.

(3) Keep both eyes open.

(4) Swing the muzzle with your head.

(5) Keep weapons safe unless engaging targets.

(6) Weapons malfunctions.

(a) Immediately drop to one knee.

(b) Conduct immediate action to reduce the malfunction.

(c) Once the weapon is operational, resume target engagement from the
kneeling position, unless you must move to another firing position.

i. Actions outside the point of entry.

(1) Stand as close to the entry point as possible.

(2) Stay in a crouched position.

(3) Hold weapons either in the high-carry or the low-carry position.

(4) Ensure the muzzle is not pointed at another team member.

(5) Team members must signal one another that they are prepared before the team
enters the room.

j. Actions upon entry.

(1) Entire team enters as quickly and as smoothly as possible.

(2) Take up positions inside the room that allow complete domination of the room.

(3) Stop movement only after reaching your designated point of domination.

(4) Number 1 person.

(a) Enters and moves in as straight a line as possible toward the corner for
which they are responsible.

(b) Turns and moves deep into the far corner of the room.

(5) Number 2 person enters and moves toward the corner in the opposite direction,
following the wall, but not directly against it.

(6) The number 3 person (team leader) buttonhooks inside the room at least 3
feet from the door, but between the number 1 person and the door.

(7) The number 4 person.

(a) Provides rear security at the breach site, or

(b) Moves in the direction of the number 2 person and buttonhooks in the
same manner as number 3 person but between the number 2 person and
the door.

(Cool Engage targets as you move to your designated point.

(9) Team members must exercise fire control and discriminate between hostile and
Non-combatant occupants of the room.

5. Conducting a hasty defense on urban terrain.

a. Establish security.

b. Position crew served weapons.

c. Position remainder of the unit.

(1) Assign primary and secondary sectors of fire.

(2) Ensure interlocking fields of fire.
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